This is the playlist I’ve assembled for my Halloween-night RPG adventure. It includes ambient cues, action cues, cues for opening and closing narration (and maybe a mid-game narration, if things unfold that way). You may not be able to tell from this list, but the adventure isn’t really a horror story (though it could conceivably be told that way, from a different point-of-view).
I’ve written a bit about how I use music during RPG play in my article, “The DM Is A DJ,” at The Escapist. I have a product forthcoming in which I talk about it a bit more (and I’ll plug that soon). For now, suffice it to say, I expect to use these tracks—and only these tracks—while conducting the playtest adventure on Halloween night.
I don’t know if this is a spoiler, but in case you’re a player in tomorrow night’s game and you don’t want any information going in, I’ve put this behind the jump.