Rough Placeholder Cover for Odyssey
It’s time for a journey.
My new game, Odyssey, is almost here. The beta draft is complete and in the hands of a few first readers. The game’s been tested and developed over a few years. Now it’s time to raise money for art and get this thing looking as good as it can.
For that, I need your help. Thus the crowdfunding campaign for Odyssey has begun.
This game was born from inspirations doled out during Game Chef 2010. For that, I owe thanks to Jonathan Walton. That year the theme was “journey.” The ingredients? City, desert, edge, and skin. I set out to make a game about desert treks and oases and sunburns and a lost city and I got lost along the way. I ended up with the bones of what would become Odyssey — a game about journeys. (The “Sojourn” playset in the Odyssey book is in honor of that Game Chef competition.)
Odyssey wears other inspirations on its sleeves, too. The famous Fiasco, from Bully Pulpit Games’ Jason Morningstar and Steve Segedy, made me want to do a minimalist game — lean and clean and simple. Ben Robbins’ Microscope and Bully Pulpit’s Durance influenced some of the ways I talked about Odyssey in its own text. They made me want to present a solid, stand-alone, instance-driven, self-contained game of my own. More thanks owed.
During development, a couple of years ago, I discovered that Odyssey also fit the needs of the gaming night at Shared Worlds, the creative-writing camp I help to direct. Odyssey can be played in any world while exploring some of the notions of what makes up a character — and how those characters are changed by the journeys they undertake. So for two years I’ve been able to hone this game on the imaginations and curiosity of newcomers and experienced gamers alike. Put that on the list for thanks.
Now, as I pursue an art budget for the game, I anticipate owing you thanks as well. With your help, I can make Odyssey a complete game book with handsome art for each of the game’s featured playsets or “modes of play.” With your help, Odyssey finds its audience(s) and sparks a lot of fun new stories. With your help.
So, if you can, please check out the fundraising campaign for the game. See it for yourself. Let me know what you think.
And thank you all.