Will Hindmarch is a Chicago-based freelance writer and designer with numerous professional credits as author, developer, producer, and graphic designer on games, books, and magazines, some of them electronic.
Will’s writing has appeared in The Escapist, Atlanta magazine, Geek Monthly, Everywhere and McSweeney’s Internet Tendency. He was a judge for the MacArthur Foundation’s Digital Media and Learning competition in 2007, 2010, and 2011. He is an instructor at Wofford College’s Shared Worlds writing and world-building camp. He co-produces the live-lit storytelling show, Story Club South Side, and is a designer and advisor at Protagonist Labs.
Will is also a proud contributor (in excellent company) to the book, Second Person: Role-Playing and Story in Games and Playable Media, edited by Pat Harrigan and Noah Wardrip-Fruin, available from MIT Press.
He has also written small-house plays, small-press comics, and award-winning poetry.
In 2004, he and his wife moved to Atlanta, sight-unseen, so he could become a professional lunatic for White Wolf Game Studio, serving as the developer of the flagship World of Darkness Storytelling Game, Vampire: The Requiem. His work carried him eventually to employment with CCP Games. He has also written or designed numerous game titles for publishers like Pelgrane Press, Fantasy Flight Games, and Atlas Games.
To help facilitate their entry into Southern culture, Will and his wife adopted what they believe to be a Southern dog.
In 2007, Will co-founded the gameplay and story outfit, Gameplaywright Press, with Jeff Tidball. In 2008, Gameplaywright published its first hard-copy title, Things We Think About Games, to critical acclaim within the gaming scene. That book was followed by an essay anthology, The Bones: Us and Our Dice, and Hamlet’s Hit Points, by famed writer and game designer Robin D. Laws.
In 2010, Will and his wife moved back to Chicago. There he works, day and night, on new projects of all stripes. When not working, he’s playing games, reading books, and watching movies to inspire more work.
Do not talk to him about zeppelins or we will be here all day.