About That Game Crash…

Chris Kohler makes some reasonable points over on his Game|Life column that those of us in the low-tech gaming industry might want to think about. Kohler’s goal seems to be to help console-game types get their heads above the high grass and see where the herd is at. It’s a good idea for us on the paper-game Veldt to do that, too. The difference is this: when video game companies check their bearings, they’re doing it relative to the mountain of cash they’ve been trying to reach since the proliferation of Pong. When we check our bearings, we’re just looking for the next meager trickling mud-creek running off that mountain. The video-game trails run in zig-zags from one end of the valley to the other. Our trail runs in an odd little oval on the valley floor.

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