The Pandemic Storyworld Experience

It’s a film. It’s a game. It’s a “storyworld” made up of flash fiction, interweaving Twitter tales, an ARG-style play experience, and more.

Lance Weiler’s new Pandemic 1.0 experience is an unfolding transmedia narrative environment centered around a Mission Control outfit located at the Sundance film festival. I got involved with the project when writer and editor Chuck Wendig brought me and a few other writers on board to compose some short fiction and a slew of twitter narratives for the event. Right now, you can see our Twitter characters’ stories unfolding, along with many others, via the #pandemic11 hashtag. Sometime soon, I hope you’ll be able to read my short story online, too.

Pandemic 1.0 consists of many interlocking elements for you to interact with. Check out HopeIsMissing.com for the hub of the experience. Read what Wired’s Decode had to say about the experience. Read what story designer Chuck Wendig has to say about getting involved.

As Lance Weiler described it:

Pandemic 1.0 is a story R&D (research and development) project, the first step in a larger transmedia build that includes film, mobile, online, and real-world events. This transmedia extension is set within the same storyworld as a feature film that I co-wrote and will be directing called HiM – a [Lord of the Flies] tale about a strange sleep virus that only effects adults and leaves the youth fighting for their lives.

[via HopeisMissing.com]

Have you already been following Pandemic 1.0? What do you think of it?

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