Be Fucking Mamet, I Said
Apparently, back when Vampire developer Russell Bailey’s writing career felt new to him, I told him to “Be Fucking Mamet.” That meant something different to me back then than it would mean now, but I don’t doubt that I said it. I said a lot of things. Rusty’s quoting that line in his post, today, about how crime novelists don’t get women, and it’s a good one — very Russell Bailey. (The post is notable, too, because of what it says, and doesn’t say, about the canceled EVE RPG.)
Rusty’s absolutely right that Vampire must be, on some level, crime fiction. And, of course, that can mean a lot of things. Earlier today, Chuck Wendig was saying that The Wire is a model Vampire: The Requiem chronicle (or set of chronicles), and he’s right, too. I used to tell people that The Shield was an archetypal Vampire game, what with its layers of loyalties, its constant lies, and its underlying involvement in the illicit trade of something illegal — in The Shield it was often drugs or prostitution, in Vampire it was the Blood.
So, yeah, as much as Requiem is gothic — and that’s a theme easily circumvented by the individual Storyteller — it’s definitely crime-fiction-style storytelling. It’s a game about monsters that commit crimes to survive. Their very existence defies one of the only strict laws of living: Thou Shalt Die.
Anyway.
Rusty’s post also reminds me: The naming of the clan books may be the best work I did at White Wolf. It’s something I remember being proud of, at any rate, for whatever pride is worth.








