When I write, I put on music. When I play RPGs, I put on music. I don’t know anything about music, really, but here’s something I’m listening to.
Clint Bajakian was an early influence on me, musically. I learned to play some parts of his soundtrack for Star Wars: Dark Forces on the piano, just by ear, because I don’t really play the piano. (I can play the Force theme, “The Imperial March,” and the main riff from “Mission: Impossible” if you give me time.) He scored Monkey Island 2 and Outlaws and more. He does good work.
So when I saw his name turn up on Uncharted 3 in places, I was intrigued. That’s a good soundtrack. Then, it turns out, he wrote the whole score for Uncharted: Golden Abyss, the Uncharted game I am criminally unable to play because I don’t have a PS Vita. So I did the other thing I do: I bought the soundtrack, listened to it as I wrote things, and imagined.
This is also a good soundtrack. Tracks run the gamut from action-adventure jaunts to moody, atmospheric pieces, much of it toying just a little bit with core Uncharted musical themes. (You might have to be a theme aficionado to notice; I had to check the booklet to catch at least one of them.) Listen for wonderful vocal arrangements and guitar flourishes amid the orchestra.
When I put this one into my headphones, it ebbs and flows, falling away when I’m working and rising to the fore when I stop to take a puff on a cigar. I dig that about it.
I haven’t used this soundtrack in RPG play much (though I should) but it’s a staple of my Storium writing. One track in particular, “Protect Chase,” is something I play in my “Adventurous” playlist before I shuffle it. That track flows with intrigue and adventure, telling me it’s time to get writing. Speaking of which, I’m off to do more writing.
I bought Clint Bajakian’s Uncharted: Golden Abyss via the iTunes store.
Music: “Protect Chase,” Clint Bajakian