Archive for the 'geekery' Category

Fiasco: All The Damn Time

Jason Morningstar’s Fiasco is a hell of a game. I could write a few thousand words here about how and why it’s wonderful but you’ve already read other great recommendations of it online. The best, most persuasive argument for the game is simply to play it with clever, thoughtful players, so go do that if you haven’t.

Since playing it for the first time, earlier this summer, I’ve written or co-written a few playsets for the game. Some of them are scheduled to see the light of day in the future. One, though, is so crazy that I think it requires playtesting and advice to be gathered from the Fiasco community at large, to make sure the damn thing even works.

All The Damn Time

All The Damn Time

This is that playset: “All The Damn Time”

(It’s a PDF file.)

Here’s the gist of it: Sam Howard is a man unstuck in time. Some kind of quantum-level shenanigans have him traveling to and from key moments in his life. But if one Sam Howard managed to mess things up the first time, who’s to say that even more meddling Sam Howards can make things any better? Will Sam improve his life by futzing with his own history or will he turn a life of perfectly ordinary mistakes into a paradoxical catastrophe?

Who plays Sam Howard, by the way? You all do. You play Sams from different points in time. Good luck with that.

To be clear, this is a terrible starter playset for the game. If you have never played Fiasco, do not start here. Pick almost any of the great Playsets of the Month from the Bully Pulpit Games website, or play one of the sets that come packaged in the game book. If you’ve played the game a few times already, though, and you’re willing to tax your skills a bit, I’d love to hear how (or if) this playset works for you.

(Now for some advice, right up front. The Relationships are specifically designed to work across multiple Sams, young and old, but the first group is especially suited for the youngest two Sams and the sixth group is specially designed to “wrap around” from the oldest to the youngest Sams. You can tinker and meddle with the possibilities, of course, especially if you want a smaller story with Sams separated by shorter lengths of time. It should work either way. Just remember that the Relationships are open to interpretation.)

I’d like to especially thank Jason Morningstar and Logan Bonner for looking over this set once already. If it sucks, though, it’s my fault.

RAZED: The End of the Atlanta Campaign

Tomorrow night I run the last session of the current playtest campaign I’ve had going for Razed. The game is still in active development, but I’m moving cities and sadly leaving this play group behind, so I’m trying to wrap things up in a way that is halfway satisfying.

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PvP: Wheaton Vs Scalzi

So John Scalzi is hosting a fan-fiction contest, which you can read about over on his well-known and book-spawning blog, called Whatever. The gist of it is this: Write a bit of fanfic to go with a painting that Scalzi commissioned from artist Jeff Zugale. Let me be more clear: Write a bit of fanfic to go with a totally eye-blastingly awesome painting Scalzi commissioned depicting Scalzi as an orc and my friend Wil Wheaton, wearing his clown sweater, astride a kitten/hippogriff/unicorn thing against a backdrop of exploding volcanoes, all painted by artist Jeff Zugale.

The winning entry becomes part of a chapbook from Subterranean Press, which goes on sale as a benefit for the Lupus Foundation of America.

I don’t expect that this will be in the actual running, on account of I probably won’t submit it, but I gave myself 45 minutes or so to riff on the painting, and this is what I came up with. (And since I’ve been working in screenplay format a lot these past few months, it’s where my head’s at.) If nothing else, I hope this amuses you.

EXT. THE MOUNTAINS OF BANEDARK – NIGHT

In the distance, a pair of volcanos ERUPT, gushing forth smoking LAVA and screaming-hot GUITAR RIFFS. It’s TOTALLY METAL.

Bursting out of the mid-ground SMOKE and ASH comes a BLACK VAN emblazoned with an air-brushed image of a HALF-NAKED MAN & WOMAN battling shit like LIVING SKELETONS and probably a motherfucking DRAGON, with big spiral HORNS. The van is adorned with huge wood-and-steel SHIELDS and bristling with AXES on RACKS.

CLOSE ON THE VAN

In the front seats are TWO ORCS: ZOOGALE (driving) and SCALZEE (shotgun). Fuzzy 20-SIDED DICE hang from the rearview.

ZOOGALE

We’re not gonna make it!

SCALZEE

We’ll make it.

SCALZEE slams a cartridge into the EIGHT TRACK PLAYER in the dash. Chanting, wordless VOCALS echo from the HI-FIDELITY STEREO SPEAKERS over pounding DRUMS and cutting, lethal GUITARS. The bass is SO FAT, sodas in the theater ripple and tremble. It’s an ORC METAL OPERA.

ZOOGALE checks the driver’s side rearview mirror.

ZOOGALE’S POV

In the mirror, something is coming. It’s a winged dot above the horizon, backlit by CHURNING MAGMA, sunlight GLINTING off SOMETHING GOLD. It’s getting closer.

A BARITONE CHORUS swells.

ZOOGALE points a thumb over his shoulder.

ZOOGALE

He knows it was us who logged in on his account and left him naked in the Valley of Darkwoe! He knows we have his gear!

In the back of the van, POULDRONS and GREAVES, a CUIRASS and WHATEVER PLATE-MAIL PANTS ARE CALLED rattle in a pile.

SCALZEE

Keep driving.

ZOOGALE

But that’s a flying mount! We can’t outrun that!

SCALZEE opens his door and snatches a SHIELD and an AXE off the side of the VAN.

SCALZEE

I’ll hold him off. You get rid of this stuff as fast as you can.

ZOOGALE nods.

SCALZEE DIVES out of the van in SLO-MO, rolling over VOLCANIC GLASS and ASH and coming to a skidding stop ON HIS FEET. Badass.

ZOOGALE pulls the passenger-side door shut, then pulls the CB HANDSET off the dash and yells into it.

ZOOGALE

WTS [Pouldrons of the Dire Owlbear] [Shit-Kickers of Infinite Skanking] [Leggings of the Whale Narwhal] PST!!!

As the VAN tears off into the distance, SCALZEE turns around in SLO-MO to face his APPROACHING FOE. He SQUINTS into the SKY, and then A TERRIBLE REALIZATION spreads across his face.

SCALZEE

Oh, shit!

Out of the GLARE, he descends: WIL WHEATON astride his UNIKITTENGRIFF! Above the BLUE HOT PANTS that make up the underwear of all HUMANS he is dressed in gleaming multi-colored CHAINMAIL: a [SWEATER OF THE GIDDY CLOWN]! In his hand: an [AWESOMANTIUM SPEAR OF LANCING]!

WIL WHEATON

Gyeeeeeaaaaagh!

UNIKITTENGRIFF

Rawr! LOL!

SCALZEE hoists his SHIELD with his right hand, deflecting the first of WIL WHEATON’S blows! The volcanos BELCH FORTH FIRE in the background.

SCALZEE

Where’d you get that gear?! We cleaned out your vault!

WIL WHEATON circles around, hovering on his mighty steed, reigns in his right hand, spear in his left. His eyes say “I NEVER SHOULD HAVE GIVEN YOU MY PASSWORD SO YOU COULD PLAY AS MY ALT!”

WIL WHEATON

I swapped out a feat last level and forged these myself!

UNIKITTENGRIFF

ROFL! FTW!

WIL WHEATON unleashes an encounter power, THRUST OF A THOUSAND SMITES, rolls an 18, and deals 2W+15 points of damage. Red numerals float away above SCALZEE’s head.

SCALZEE

Ow! My hit points!

WIL WHEATON

Give me my stuff or the next one will be a daily power!

SCALZEE smiles. Knowingly.

WIL WHEATON (CONT’D)

Why are you smiling knowingly?

SCALZEE

Because I know something you don’t know. I am not left-handed!

SCALZEE throws his SHIELD away and tosses his axe into his right hand, then whips is round and round WITH A FLOURISH.

WIL WHEATON

Don’t be a dick!

WIL WHEATON FLIPS off his mount, spinning through the air, and lands opposite SCALZEE.

WIL WHEATON (CONT’D)

I’m not left-handed, either!

SCALZEE and WIL WHEATON growl and CHARGE, their weapons CLASHING, teeth GRITTING, sparks FLYING, volcanos EXPLODING, guitars SCREAMING!

SMASH CUT TO:

TITLE: COMING SEPTEMBER 2010!

XKCD on Blogging

blogging

I Like This Alot

From Hyperbole and A Half, which I had never heard of before this comic, which landed right adjacent to my heart.

The Alot is an imaginary creature that I made up to help me deal with my compulsive need to correct other people’s grammar.  It kind of looks like a cross between a bear, a yak and a pug, and it has provided hours of entertainment for me in a situation where I’d normally be left feeling angry and disillusioned with the world.

For example, when I read the sentence “I care about this alot,” this is what I imagine:

ALOT2

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25 Vampire Story Ideas

reqnarrow1

Imagine my surprise when I discovered that my old Vampire: The Requiem chronicle’s blog still up and hosted at a popular Internet blogging platform. I thought I might dig through it for some nostalgic fodder, as I’m pausing briefly to look back before I unveil some big news about moving forward, but the only thing I found in there of real substance was this list of 25 Vampire: The Requiem story ideas. I remember, I sat down and jotted down every two-word blood-related phrase or cliche I could think of in twenty minutes, and then went back and wrote a short synopsis for a Vampire story inspired by that phrase. Some of them still seem dramatically sound, for whatever that’s worth.

Curious? All 25 short synopses are after the jump.

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Half or Fewer of the Apocalypses

Look at this list of apocalyptic and post-apocalyptic stories from Wikipedia. It makes me feel hardly qualified to have my own vision for a post-apocalyptic world, for Razed, looking at how many of these stories I haven’t read or watched. Granted, it’s one hell of a list, and I’m not sure that I need to see Transmorphers before I’m qualified to use my own imagination, but still. Staggering.

How many post-apocalyptic stories do I need to consume before I’m ready to conjure my own and, more importantly, inspire others to conjure theirs? It’s obviously a ridiculous question. The goal of Razed isn’t to allude to the maximum number of apocalypses. The true answer, I think, depends on how real can I make the apocalypse seem during play, and how viscerally scary — and freeing! — can that apocalypse be made to feel in the text.

So that’s my goal right now: to be visceral.

LOST: The Last Recruit

This episode felt like a lot of positioning, moving the pieces around so they’d be in place for the final stretch. It felt like a lot of middle to me. In both timelines, things inch forward, but the episode didn’t quite feel like it had a beginning, middle, and end in either timeline. Maybe that’s just me.

As always, I recommend checking out the Lostpedia entry for the episode, too. Tap the power of the wiki. And you’ve seen the articles in the new Wired, right?

And, as always, rethink reading ahead if you haven’t seen the episode.

Spoilers are with you now.

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LOST: Recon

As usual, if you want a genuine recap, you probably won’t do better than Lostpedia’s coverage of this week’s episode. I found this one light enough on subtext that I didn’t expect to have much to say. Then I wrote 1,300 words about it. Shows what I know.

Spoilers are the smoke thing.

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Tags, Comments, Go!

Took a half hour today to revise some of the category and tag management on this old blog, and moved comments around so that maybe they’re within easier striking distance near the end of posts. I’ve been told by prolific web users and knowledgeable designers that expecting people to scroll back up to the top of a post to comment is unrealistic, and I’m finally putting that lesson to use. (I’ve dabbled with these changes before, but have only now come up with a look and placement that I can live with.)

While writing this, Pandora has given me Fatboy Slim’s “Weapon of Choice.” You can go with this or you can go with that, indeed.

Something I won’t be doing: going back and adding tags to the 998 (as of this writing) existing posts here on the site. Some of them were tagged in previous lifetimes on Blogger and WordPress.com, but there’s no time and little benefit to re-tagging those posts, so I’m not doing it.

As it is, I’m pretty sure I only added tags so I could make the kind of tag jokes that John Hodgman makes on his imitation blog-like device — the same sort that are common on Twitter. Totally worth it.

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