Odyssey Rough Cover
As of this writing, the funding campaign for my next game, Odyssey, has just three days left on it … and two of those days are Thanksgiving and Black Friday. In other words, time is running out.
The good news is that we are fully funded and past the first, vital stretch goal, which netted the artist’s a 20% raise each. I was hoping we’d hit that goal. The artists on Odyssey did me a generous favor of lending their names to a project that might not fund at all and I want to thank them again. Leah, David, Phil, and Steven? Thank you, each and every, for the work you’ve done and continue to do.
Get a glimpse of the art they’ve made thus far by perusing the Odyssey blog. Handsome stuff over there. And right here you can get a glimpse at a rough typographical treatment for the book’s cover, with art by the incomparable Steven Sanders.
Let me talk for a minute about the nature of this funding campaign. This was not designed to be a big event and I think the structure and fate of the campaign shows that. I didn’t pull us along with a ton of new content to unlock and I didn’t offer a myriad of bold stretch goals to drive funding up and up. I was skeptical that we’d reach the second stretch goal and, from here, it seems that we won’t reach it. This is fine. I’ll get to the second book of Odyssey some day, regardless. And Odyssey will hopefully go on to find new readers and players when it goes on sale for customers, instead of contributors. This campaign was designed just to get me the funds to get the illustrations I wanted for the book — and to learn IndieGoGo’s systems a bit — and it did that. I have no complaints there. The book comes into being, the artists get paid, and I get to move on to my next, more elaborate funding campaigns before too long. All’s well.
The next step is to turn the (admittedly rare and minor) beta-reader feedback into actionable notes and changes to the text of the book and then release the sucker on DriveThruRPG as a PDF and POD book so that it can find an audience, swiftly or not, and I can get a bit of revenue coming in to continue funding my mission to produce my own works for a while. (We’ll see how long that lasts.)
Publishers, if you want to help me get Odyssey into stores, let’s talk. For now, I am content to let it slowly build up an audience online, as it may.
So, there you go. Thank you, readers and players and contributors alike, for all of your help and support thus far. Remember, you have into Friday to back the book, yet, if you’re interested. If not, I hope you’ll give it a chance after it’s published and let me know what you think. I’m rather fond of this little game.