Somewhere along the way, I’ve lost my copy of the Glory soundtrack. It’s a seminal James Horner composition, which he’s been shaving pieces off of and growing other soundtracks from for years. I needed it for this World of Darkness game I’m hoping to run this week (pay attention, Ken), and now it’s gone.
So I went out to Best Buy to buy a new copy of it. BestBuy.com told me they had a copy of it at a local store, but they didn’t. What they did have was a playable Xbox 360.
Yeah. Uh oh.
The game for King Kong looks lovely, but I sure couldn’t figure what I supposed to do in it. So that’s not great. But the store also had a playable level (or part of a level) of Call of Duty 2 in its forthcoming shmancy Xbox 360 edition and… Holy. Shit. Beautiful, exciting, nerve-wracking, compelling, intuitive and so good. I’d been eyeballing other Xbox 360 titles lately, but none of them have really grabbed me yet. (Gun, the Grand Theft Auto of the Old West, might but I just heard about it.) Call of Duty 2 is the deal-maker. It’s the game I’m getting the 360 for, and a game worth not waiting for.
From the moment when you’re riding across the African desert underneath a dogfight to the moment when the chap in front of you gets cut down by German machine-gun fire from a hidden emplacement to the moment when your mustachioed commanding officer holds up a prized bottle of recovered wine and declares the mission a success, it’s a terrific experience. No health meter, just get to cover. Reloads are swift and bold. This game knows what it’s all about: moving forward, being thrilled, ogling and having a great time.
Sixteen days and counting.